使用 Pyglet 和 OpenGL 繪製點
import pyglet
from pyglet.gl import *
win = pyglet.window.Window()
glClear(GL_COLOR_BUFFER_BIT)
@win.event
def on_draw():
glBegin(GL_POINTS)
glVertex2f(x, y) #x is desired distance from left side of window, y is desired distance from bottom of window
#make as many vertexes as you want
glEnd
要連線點,請將 GL_POINTS
替換為 GL_LINE_LOOP
。