動態呼叫函式
使用 DYNAMIC-FUNCTION
或 CALL
-object 可以動態呼叫函式。
DEFINE VARIABLE posY AS INTEGER NO-UNDO.
DEFINE VARIABLE posX AS INTEGER NO-UNDO.
DEFINE VARIABLE OKkeys AS CHARACTER NO-UNDO INIT "QLDRUS".
DEFINE VARIABLE Step AS INTEGER NO-UNDO INIT 1.
DEFINE VARIABLE moved AS LOGICAL NO-UNDO.
/* Set original position */
posY = 10.
posX = 10.
/* Move up (y coordinates - steps ) */
FUNCTION moveU LOGICAL (INPUT steps AS INTEGER):
IF posY = 0 THEN
RETURN FALSE.
posY = posY - steps.
IF posY < 0 THEN
posY = 0.
RETURN TRUE.
END FUNCTION.
/* Move down (y coordinates + steps ) */
FUNCTION moveD LOGICAL (INPUT steps AS INTEGER):
IF posY = 20 THEN
RETURN FALSE.
posY = posY + steps.
IF posY > 20 THEN
posY = 20.
END FUNCTION.
/* Move left (x coordinates - steps ) */
FUNCTION moveL LOGICAL (INPUT steps AS INTEGER):
IF posX = 0 THEN
RETURN FALSE.
posX = posX - steps.
IF posX < 0 THEN
posX = 0.
RETURN TRUE.
END FUNCTION.
/* Move down (x coordinates + steps ) */
FUNCTION moveR LOGICAL (INPUT steps AS INTEGER):
IF posX = 20 THEN
RETURN FALSE.
posX = posX + steps.
IF posX > 20 THEN
posX = 20.
END FUNCTION.
REPEAT:
DISPLAY posX posY step WITH FRAME x1 1 DOWN.
READKEY.
IF INDEX(OKKeys, CHR(LASTKEY)) <> 0 THEN DO:
IF CHR(LASTKEY) = "q" THEN LEAVE.
IF CAPS(CHR(LASTKEY)) = "s" THEN UPDATE step WITH FRAME x1.
ELSE DO:
moved = DYNAMIC-FUNCTION("move" + CAPS(CHR(LASTKEY)), INPUT step).
IF moved = FALSE THEN
MESSAGE "Out of bounds".
END.
END.
END.
CALL
物件不像 DYNAMIC-FUNCTION 那樣輕量級。它可以用來呼叫不同的東西:函式,過程,外部程式,Windows DLL 函式。它還可以呼叫物件上的方法並訪問 getter / setter。
DEFINE VARIABLE functionHandle AS HANDLE NO-UNDO.
DEFINE VARIABLE returnvalue AS CHARACTER NO-UNDO.
FUNCTION isPalindrome LOGICAL (INPUT txt AS CHARACTER, OUTPUT txtBackwards AS CHARACTER):
DEFINE VARIABLE i AS INTEGER NO-UNDO.
DO i = LENGTH(txt) TO 1 BY -1:
txtBackwards = txtBackwards + SUBSTRING(txt, i, 1).
END.
IF txt = txtBackwards THEN
RETURN TRUE.
ELSE
RETURN FALSE.
END FUNCTION.
CREATE CALL functionHandle.
functionHandle:CALL-NAME = "isPalindrome".
/* Sets CALL-TYPE to the default */
functionHandle:CALL-TYPE = FUNCTION-CALL-TYPE.
functionHandle:NUM-PARAMETERS = 2.
functionHandle:SET-PARAMETER(1, "CHARACTER", "INPUT", "HELLO WORLD").
functionHandle:SET-PARAMETER(2, "CHARACTER", "OUTPUT", returnvalue).
functionHandle:INVOKE.
MESSAGE "Text backwards: " returnvalue "Is it a palindrome? " functionHandle:RETURN-VALUE VIEW-AS ALERT-BOX.
DELETE OBJECT functionHandle.
CREATE CALL functionHandle.
functionHandle:CALL-NAME = "isPalindrome".
/* Sets CALL-TYPE to the default */
functionHandle:CALL-TYPE = FUNCTION-CALL-TYPE.
functionHandle:NUM-PARAMETERS = 2.
functionHandle:SET-PARAMETER(1, "CHARACTER", "INPUT", "ANNA").
functionHandle:SET-PARAMETER(2, "CHARACTER", "OUTPUT", returnvalue).
functionHandle:INVOKE.
MESSAGE "Text backwards: " returnvalue "Is it a palindrome? " functionHandle:RETURN-VALUE VIEW-AS ALERT-BOX.
DELETE OBJECT functionHandle.