Lua 入門
變數
var = 50 -- a global variable
print(var) --> 50
do
local var = 100 -- a local variable
print(var) --> 100
end
print(var) --> 50
-- The global var (50) still exists
-- The local var (100) has gone out of scope and can't be accessed any longer.
型別
num = 20 -- a number
num = 20.001 -- still a number
str = "zaldrizes buzdari iksos daor" -- a string
tab = {1, 2, 3} -- a table (these have their own category)
bool = true -- a boolean value
bool = false -- the only other boolean value
print(type(num)) --> 'number'
print(type(str)) --> 'string'
print(type(bool)) --> 'boolean'
type(type(num)) --> 'string'
-- Functions are a type too, and first-class values in Lua.
print(type(print)) --> prints 'function'
old_print = print
print = function (x) old_print "I'm ignoring the param you passed me!" end
old_print(type(print)) --> Still prints 'function' since it's still a function.
-- But we've (unhelpfully) redefined the behavior of print.
print("Hello, world!") --> prints "I'm ignoring the param you passed me!"
特殊型別 nil
Lua 的另一種型別是 nil
。nil
型別中唯一的值是 nil
。nil
與 Lua 中的所有其他值不同。這是一種非價值的價值。
print(foo) -- This prints nil since there's nothing stored in the variable 'foo'.
foo = 20
print(foo) -- Now this prints 20 since we've assigned 'foo' a value of 20.
-- We can also use `nil` to undefine a variable
foo = nil -- Here we set 'foo' to nil so that it can be garbage-collected.
if nil then print "nil" end --> (prints nothing)
-- Only false and nil are considered false; every other value is true.
if 0 then print "0" end --> 0
if "" then print "Empty string!" --> Empty string!
表示式
a = 3
b = a + 20 a = 2 print(b, a) -- hard to read, can also be written as
b = a + 20; a = 2; print(a, b) -- easier to read, ; are optional though
true and true --> returns true
true and 20 --> 20
false and 20 --> false
false or 20 --> 20
true or 20 --> true
tab or {}
--> returns tab if it is defined
--> returns {} if tab is undefined
-- This is useful when we don't know if a variable exists
tab = tab or {} -- tab stays unchanged if it exists; tab becomes {} if it was previously nil.
a, b = 20, 30 -- this also works
a, b = b, a -- switches values
定義功能
function name(parameter)
return parameter
end
print(name(20)) --> 20
-- see function category for more information
name = function(parameter) return parameter end -- Same as above
布林
只有 false
和 nil
評估為 false,其他一切,包括 0
和空字串評估為 true。
垃圾收集
tab = {"lots", "of", "data"}
tab = nil; collectgarbage()
-- tab does no longer exist, and doesn't take up memory anymore.
表
tab1 = {"a", "b", "c"}
tab2 = tab1
tab2[1] = "d"
print(tab1[1]) --> 'd' -- table values only store references.
--> assigning tables does not copy its content, only the reference.
tab2 = nil; collectgarbage()
print(tab1) --> (prints table address) -- tab1 still exists; it didn't get garbage-collected.
tab1 = nil; collectgarbage()
-- No more references. Now it should actually be gone from memory.
這些是基礎知識,但是有一個關於具有更多資訊的表的部分。
條件
if (condition) then
-- do something
elseif (other_condition) then
-- do something else
else
-- do something
end
for 迴圈
Lua 中有兩種型別的 for
迴圈:數字 for
迴圈和通用 for
迴圈。
-
數字
for
迴圈具有以下形式:for a=1, 10, 2 do -- for a starting at 1, ending at 10, in steps of 2 print(a) --> 1, 3, 5, 7, 9 end
數字
for
迴圈中的第三個表示式是迴圈遞增的步驟。這使得反向迴圈變得容易:for a=10, 1, -1 do print(a) --> 10, 9, 8, 7, 6, etc. end
如果省略步驟表示式,Lua 假定預設步長為 1。
for a=1, 10 do print(a) --> 1, 2, 3, 4, 5, etc. end
另請注意,迴圈變數是
for
迴圈的區域性變數。迴圈結束後它將不存在。 -
通用
for
迴圈遍歷迭代器函式返回的所有值:for key, value in pairs({"some", "table"}) do print(key, value) --> 1 some --> 2 table end
Lua 提供了幾個內建的迭代器(例如,
pairs
,ipairs
),使用者可以定義自己的自定義迭代器以及與通用的for
迴圈一起使用。
做塊
local a = 10
do
print(a) --> 10
local a = 20
print(a) --> 20
end
print(a) --> 10