UIControl 錯誤處理介紹
通常,當使用 UIControl
或 UIButton
時,我們新增 selector
作為回撥動作,用於在按鈕或控制元件上發生事件時,例如使用者按下按鈕或觸控控制元件。
例如,我們將執行以下操作:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
button.addTarget(self, action: #selector(self.onButtonPress(_:)), for: .touchUpInside)
self.view.addSubview(button)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func onButtonPress(_ button: UIButton!) {
print("PRESSED")
}
}
說到 selector
,編譯器只需要知道它存在。這可以通過 protocol
來完成而不是實現。
例如,以下內容會使你的應用程式崩潰:
import UIKit
@objc
protocol ButtonEvent {
@objc optional func onButtonPress(_ button: UIButton)
}
class ViewController: UIViewController, ButtonEvent {
@IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
button.addTarget(self, action: #selector(ButtonEvent.onButtonPress(_:)), for: .touchUpInside)
self.view.addSubview(button)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
這是因為你的應用程式沒有實現 onButtonPress
功能。
現在如果你可以在按鈕初始化的同時完成所有這些操作呢?如果你不必指定回撥並且可以指定可以隨時新增和刪除的塊,該怎麼辦?為什麼要擔心實現選擇器?
解
import Foundation
import UIKit
protocol RemovableTarget {
func enable();
func disable();
}
extension UIControl {
func addEventHandler(event: UIControlEvents, runnable: (control: UIControl) -> Void) -> RemovableTarget {
class Target : RemovableTarget {
private var event: UIControlEvents
private weak var control: UIControl?
private var runnable: (control: UIControl) -> Void
private init(event: UIControlEvents, control: UIControl, runnable: (control: UIControl) -> Void) {
self.event = event
self.control = control
self.runnable = runnable
}
@objc
private func run(_ control: UIControl) {
runnable(control: control)
}
private func enable() {
control?.addTarget(self, action: #selector(Target.run(_:)), for: event)
objc_setAssociatedObject(self, unsafeAddress(of: self), self, .OBJC_ASSOCIATION_RETAIN)
}
private func disable() {
control?.removeTarget(self, action: #selector(Target.run(_:)), for: self.event)
objc_setAssociatedObject(self, unsafeAddress(of: self), nil, .OBJC_ASSOCIATION_ASSIGN)
}
}
let target = Target(event: event, control: self, runnable: runnable)
target.enable()
return target
}
}
以上是 UIControl
的簡單擴充套件。它新增了一個內部私有類,它具有一個回撥 func run(_ control: UIControl)
,用作事件的動作。
接下來我們使用 object association
新增和刪除目標,因為它不會被 UIControl
保留。
事件處理函式返回 Protocol
以隱藏 Target
類的內部工作,但也允許你在任何給定時間 enable
和 disable
目標。
用法示例:
import Foundation
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//Create a button.
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
//Add an event action block/listener -- Handles Button Press.
let target = button.addEventHandler(event: .touchUpInside) { (control) in
print("Pressed")
}
self.view.addSubview(button)
//Example of enabling/disabling the listener/event-action-block.
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
target.disable() //Disable the listener.
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
target.enable() //Enable the listener.
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}