在畫布周圍拖動圓形矩形
什麼是形狀?
你通常通過建立表示每個形狀的 JavaScript形狀物件來儲存形狀。
var myCircle = { x:30, y:20, radius:15 };
當然,你並沒有真正儲存形狀。相反,你將儲存如何繪製形狀的定義。
然後將每個 shape 物件放入一個陣列中以便於參考。
// save relevant information about shapes drawn on the canvas
var shapes=[];
// define one circle and save it in the shapes[] array
shapes.push( {x:10, y:20, radius:15, fillcolor:'blue'} );
// define one rectangle and save it in the shapes[] array
shapes.push( {x:10, y:100, width:50, height:35, fillcolor:'red'} );
使用滑鼠事件進行拖動
拖動形狀或影象需要響應這些滑鼠事件:
在 mousedown 上:
測試滑鼠下是否有任何形狀。如果形狀位於滑鼠下方,則使用者打算拖動該形狀。因此,請保留對該形狀的引用,並設定一個 true / false isDragging
標誌,指示拖動正在進行中。
在 mousemove 上:
計算自上次 mousemove
事件以來拖動滑鼠的距離,並將拖動的形狀的位置更改該距離。要更改形狀的位置,請更改該形狀物件中的 x,y
位置屬性。
在 mouseup 或 mouseout 上:
使用者打算停止拖動操作,因此清除 isDragging
標誌。拖動完成。
演示:在畫布上拖動圓形和矩形
該演示通過響應滑鼠事件並通過清除和重繪來呈現移動的幻覺,從而在畫布上拖動圓形和矩形。
// canvas related vars
var canvas=document.createElement("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
document.body.appendChild(canvas);
canvas.style.border='1px solid red';
// used to calc canvas position relative to window
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
canvas.onresize=function(e){ reOffset(); }
// save relevant information about shapes drawn on the canvas
var shapes=[];
// define one circle and save it in the shapes[] array
shapes.push( {x:30, y:30, radius:15, color:'blue'} );
// define one rectangle and save it in the shapes[] array
shapes.push( {x:100, y:-1, width:75, height:35, color:'red'} );
// drag related vars
var isDragging=false;
var startX,startY;
// hold the index of the shape being dragged (if any)
var selectedShapeIndex;
// draw the shapes on the canvas
drawAll();
// listen for mouse events
canvas.onmousedown=handleMouseDown;
canvas.onmousemove=handleMouseMove;
canvas.onmouseup=handleMouseUp;
canvas.onmouseout=handleMouseOut;
// given mouse X & Y (mx & my) and shape object
// return true/false whether mouse is inside the shape
function isMouseInShape(mx,my,shape){
if(shape.radius){
// this is a circle
var dx=mx-shape.x;
var dy=my-shape.y;
// math test to see if mouse is inside circle
if(dx*dx+dy*dy<shape.radius*shape.radius){
// yes, mouse is inside this circle
return(true);
}
}else if(shape.width){
// this is a rectangle
var rLeft=shape.x;
var rRight=shape.x+shape.width;
var rTop=shape.y;
var rBott=shape.y+shape.height;
// math test to see if mouse is inside rectangle
if( mx>rLeft && mx<rRight && my>rTop && my<rBott){
return(true);
}
}
// the mouse isn't in any of the shapes
return(false);
}
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// test mouse position against all shapes
// post result if mouse is in a shape
for(var i=0;i<shapes.length;i++){
if(isMouseInShape(startX,startY,shapes[i])){
// the mouse is inside this shape
// select this shape
selectedShapeIndex=i;
// set the isDragging flag
isDragging=true;
// and return (==stop looking for
// further shapes under the mouse)
return;
}
}
}
function handleMouseUp(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseOut(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseMove(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// how far has the mouse dragged from its previous mousemove position?
var dx=mouseX-startX;
var dy=mouseY-startY;
// move the selected shape by the drag distance
var selectedShape=shapes[selectedShapeIndex];
selectedShape.x+=dx;
selectedShape.y+=dy;
// clear the canvas and redraw all shapes
drawAll();
// update the starting drag position (== the current mouse position)
startX=mouseX;
startY=mouseY;
}
// clear the canvas and
// redraw all shapes in their current positions
function drawAll(){
ctx.clearRect(0,0,cw,ch);
for(var i=0;i<shapes.length;i++){
var shape=shapes[i];
if(shape.radius){
// it's a circle
ctx.beginPath();
ctx.arc(shape.x,shape.y,shape.radius,0,Math.PI*2);
ctx.fillStyle=shape.color;
ctx.fill();
}else if(shape.width){
// it's a rectangle
ctx.fillStyle=shape.color;
ctx.fillRect(shape.x,shape.y,shape.width,shape.height);
}
}
}