2 個線段是否截獲
如果兩個線段相交,則此示例中的函式返回 true
,否則返回 false
。
該示例是為效能而設計的,並使用閉包來儲存工作變數
// point object: {x:, y:}
// p0 & p1 form one segment, p2 & p3 form the second segment
// Returns true if lines segments are intercepting
var lineSegmentsIntercept = (function(){ // function as singleton so that closure can be used
var v1, v2, v3, cross, u1, u2; // working variable are closed over so they do not need creation
// each time the function is called. This gives a significant performance boost.
v1 = {x : null, y : null}; // line p0, p1 as vector
v2 = {x : null, y : null}; // line p2, p3 as vector
v3 = {x : null, y : null}; // the line from p0 to p2 as vector
function lineSegmentsIntercept (p0, p1, p2, p3) {
v1.x = p1.x - p0.x; // line p0, p1 as vector
v1.y = p1.y - p0.y;
v2.x = p3.x - p2.x; // line p2, p3 as vector
v2.y = p3.y - p2.y;
if((cross = v1.x * v2.y - v1.y * v2.x) === 0){ // cross prod 0 if lines parallel
return false; // no intercept
}
v3 = {x : p0.x - p2.x, y : p0.y - p2.y}; // the line from p0 to p2 as vector
u2 = (v1.x * v3.y - v1.y * v3.x) / cross; // get unit distance along line p2 p3
// code point B
if (u2 >= 0 && u2 <= 1){ // is intercept on line p2, p3
u1 = (v2.x * v3.y - v2.y * v3.x) / cross; // get unit distance on line p0, p1;
// code point A
return (u1 >= 0 && u1 <= 1); // return true if on line else false.
// code point A end
}
return false; // no intercept;
// code point B end
}
return lineSegmentsIntercept; // return function with closure for optimisation.
})();
用法示例
var p1 = {x: 100, y: 0}; // line 1
var p2 = {x: 120, y: 200};
var p3 = {x: 0, y: 100}; // line 2
var p4 = {x: 100, y: 120};
var areIntersepting = lineSegmentsIntercept (p1, p2, p3, p4); // true
該示例很容易修改以返回截距點。替換 code point A
和 A end
之間的程式碼
if(u1 >= 0 && u1 <= 1){
return {
x : p0.x + v1.x * u1,
y : p0.y + v1.y * u1,
};
}
或者如果你想獲得線上的攔截點,忽略線段的開始和結束替換 code point B
和 B end
之間的程式碼
return {
x : p2.x + v2.x * u2,
y : p2.y + v2.y * u2,
};
如果沒有攔截,則兩個修改都將返回 false,或者將截距點作為 {x : xCoord, y : yCoord}
返回