抽象工廠模式

提供用於建立相關或從屬物件族的介面,而無需指定其具體類。

在這個例子中演示了使用不同工廠為計算機遊戲建立不同的動物世界。雖然大陸工廠創造的動物不同,但動物之間的相互作用保持不變。

using System;
 
namespace GangOfFour.AbstractFactory
{
  /// <summary>
  /// MainApp startup class for Real-World
  /// Abstract Factory Design Pattern.
  /// </summary>
  class MainApp
  {
    /// <summary>
    /// Entry point into console application.
    /// </summary>
    public static void Main()
    {
      // Create and run the African animal world
      ContinentFactory africa = new AfricaFactory();
      AnimalWorld world = new AnimalWorld(africa);
      world.RunFoodChain();
 
      // Create and run the American animal world
      ContinentFactory america = new AmericaFactory();
      world = new AnimalWorld(america);
      world.RunFoodChain();
 
      // Wait for user input
      Console.ReadKey();
    }
  }
 
 
  /// <summary>
  /// The 'AbstractFactory' abstract class
  /// </summary>
  abstract class ContinentFactory
  {
    public abstract Herbivore CreateHerbivore();
    public abstract Carnivore CreateCarnivore();
  }
 
  /// <summary>
  /// The 'ConcreteFactory1' class
  /// </summary>
  class AfricaFactory : ContinentFactory
  {
    public override Herbivore CreateHerbivore()
    {
      return new Wildebeest();
    }
    public override Carnivore CreateCarnivore()
    {
      return new Lion();
    }
  }
 
  /// <summary>
  /// The 'ConcreteFactory2' class
  /// </summary>
  class AmericaFactory : ContinentFactory
  {
    public override Herbivore CreateHerbivore()
    {
      return new Bison();
    }
    public override Carnivore CreateCarnivore()
    {
      return new Wolf();
    }
  }
 
  /// <summary>
  /// The 'AbstractProductA' abstract class
  /// </summary>
  abstract class Herbivore
  {
  }
 
  /// <summary>
  /// The 'AbstractProductB' abstract class
  /// </summary>
  abstract class Carnivore
  {
    public abstract void Eat(Herbivore h);
  }
 
  /// <summary>
  /// The 'ProductA1' class
  /// </summary>
  class Wildebeest : Herbivore
  {
  }
 
  /// <summary>
  /// The 'ProductB1' class
  /// </summary>
  class Lion : Carnivore
  {
    public override void Eat(Herbivore h)
    {
      // Eat Wildebeest
      Console.WriteLine(this.GetType().Name +
        " eats " + h.GetType().Name);
    }
  }
 
  /// <summary>
  /// The 'ProductA2' class
  /// </summary>
  class Bison : Herbivore
  {
  }
 
  /// <summary>
  /// The 'ProductB2' class
  /// </summary>
  class Wolf : Carnivore
  {
    public override void Eat(Herbivore h)
    {
      // Eat Bison
      Console.WriteLine(this.GetType().Name +
        " eats " + h.GetType().Name);
    }
  }
 
  /// <summary>
  /// The 'Client' class 
  /// </summary>
  class AnimalWorld
  {
    private Herbivore _herbivore;
    private Carnivore _carnivore;
 
    // Constructor
    public AnimalWorld(ContinentFactory factory)
    {
      _carnivore = factory.CreateCarnivore();
      _herbivore = factory.CreateHerbivore();
    }
 
    public void RunFoodChain()
    {
      _carnivore.Eat(_herbivore);
    }
  }
}

輸出:

獅子吃牛羚

狼吃野牛