頒獎成就
Player player; //The player you want to award your achievement with
Achievement achievement; //The achievement you want to award your player
player.awardAchievement(achievement); //Awarding the achievement
檢查玩家是否有成就:
Player player;
Achievement achievement;
boolean hasAchievement = player.hasAchievement(achievement);
該程式碼將獎勵成就和任何父母成就。
可能的成就是:
- ACQUIRE_IRON(獲取硬體)
- BAKE_CAKE(謊言)
- BOOKCASE(圖書館員)
- BREED_COW(重新種群)
- BREW_POTION(當地啤酒廠)
- BUILD_BETTER_PICKAXE(獲得升級)
- BUILD_FURNACE(熱門話題)
- BUILD_HOE(農場時間!)
- BUILD_PICKAXE(挖掘時間!)
- BUILD_SWORD(罷工時間!)
- BUILD_WORKBENCH(基準測試)
- COOK_FISH(美味魚)
- DIAMONDS_TO_YOU(鑽石給你!)
- 附魔(附魔)
- END_PORTAL(結束?)
- EXPLORE_ALL_BIOMES(冒險時間)
- FLY_PIG(豬飛時)
FULL_BEACON(Beaconator)
- GET_BLAZE_ROD(進入火災)
- GET_DIAMONDS(DIAMONDS!)
- GHAST_RETURN(返回發件人)
- KILL_COW(牛自卸車)
- KILL_ENEMY(怪物獵人)
- KILL_WITHER(起點)
- MAKE_BREAD(Toast)
- MINE_WOOD(木材加工)
- NETHER_PORTAL(我們需要更深入)
- ON_A_RAIL(在軌道上)
- OPEN_INVENTORY(盤點)
OVERKILL(Overkill)
- 超過(動力不足)
- SNIPE_SKELETON(狙擊手決鬥)
- SPAWN_WITHER(起點?)
- THE_END(結束。)