Hello World(附加元件)
# not all of this is required, but just here for reference
bl_info = {
"name": "Hello World", # name of the add-on
"author": "Blender developer", # name of the author
"version": (1, 0), # version number for the add-on
"blender": (2, 78, 0), # version of Blender the add-on is compatible with
"location": "Space > Hello World", # where the user can find the add-on
"description": "Greets something", # add-on description
"warning": "Beta version", # whatever the user needs to be warned about
"wiki_url": "", # documentation link
"category": "Development", # add-on category
}
# the blender python module
import bpy
# this is just for convenience - could just use as bpy.props.StringProperty, but there are normally lots of properties
from bpy.props import StringProperty
class HelloWorld(bpy.types.Operator):
"""Says hello to the world.""" # python docstring
bl_idname = "greetings.hello_world" # this will be callable with bpy.ops.greetings.hello_world()
bl_label = "Hello World" # the user-friendly name for this operator (e.g., in a button)
bl_options = {'REGISTER', 'UNDO'} # 'UNDO' is only here for reference (you can't actually take back what you say)
name = StringProperty(
name="name",
default="world",
description="Who to say hello to",
)
def execute(self, context):
# Note: The execute method is called when the user clicks on the operator or calls it from python.
message = "Hello, " + self.name + "!"
# print to console
print(message)
# show a popup that automatically goes away (in info area's header)
self.report({'INFO'}, message)
# show a popup under the cursor that doesn't go away automatically
self.report({'ERROR'}, message)
# generally return {'FINISHED'} or {'CANCELLED'} at the end of the execute method
return {'FINISHED'}
# this is automatically called when the add-on is enabled
def register():
# simply register the class
bpy.utils.register_class(HelloWorld)
# this is automatically called when the add-on is disabled
def unregister():
# simply unregister the class
bpy.utils.unregister_class(HelloWorld)
# common "pythonic" approach to main()...call register() automatically
if __name__ == "__main__":
register()
將其儲存在 python 檔案(.py)中,然後在 Blender 中作為常規載入項安裝。在 Blender 的幾乎任何區域鍵入 space
,然後鍵入 Hello World
以查詢你構建的運算子。