閾值(單色)效果
需要:
- 理解點陣圖和點陣圖資料
什麼是門檻
此調整採用影象中的所有畫素並將其推送到純白色或純黑色
我們要做什麼
這是此示例的 實時演示 ,其中包含一些其他更改,例如使用 UI 在執行時更改閾值級別。
**** 來自 as3 官方文件的 操作指令碼 3 中的閾值
根據指定的閾值測試影象中的畫素值,並將通過測試的畫素設定為新的顏色值。使用
threshold()
方法,你可以隔離和替換影象中的顏色範圍,並對影象畫素執行其他邏輯操作。
threshold()
方法的測試邏輯如下:
- 如果((pixelValue&mask)操作(閾值和掩碼)),則將畫素設定為顏色;
- 否則,如果 copySource == true,則將畫素設定為 sourceBitmap 中對應的畫素值。
我剛剛評論了以下程式碼,其名稱與引用說明完全相同。
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
var bmd:BitmapData = new wildcat(); // instantied a bitmapdata from library a wildcat
var bmp:Bitmap = new Bitmap(bmd); // our display object to previewing bitmapdata on stage
addChild(bmp);
monochrome(bmd); // invoking threshold function
/**
@param bmd, input bitmapData that should be monochromed
*/
function monochrome(bmd:BitmapData):void {
var bmd_copy:BitmapData = bmd.clone(); // holding a pure copy of bitmapdata for comparation steps
// this is our "threshold" in description above, source pixels will be compared with this value
var level:uint = 0xFFAAAAAA; // #AARRGGBB. in this case i used RGB(170,170,170) with an alpha of 1. its not median but standard
// A rectangle that defines the area of the source image to use as input.
var rect:Rectangle = new Rectangle(0,0,bmd.width,bmd.height);
// The point within the destination image (the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.
var dest:Point = new Point();
// thresholding will be done in two section
// the last argument is "mask", which exists in both sides of comparation
// first, modifying pixels which passed comparation and setting them all with "color" white (0xFFFFFFFF)
bmd.bitmapData.threshold(bmd_copy, rect, dest, ">", level, 0xFFFFFFFF, 0xFFFFFFFF);
// then, remaining pixels and make them all with "color" black (0xFF000000)
bmd.bitmapData.threshold(bmd_copy, rect, dest, "<=", level, 0xFF000000, 0xFFFFFFFF);
// Note: as we have no alpha channel in our default BitmapData (pixelValue), we left it to its full value, a white mask (0xffffffff)
}