编码器和解码器面向对象的 WebSockets
由于编码器和解码器,JSR 356 提供了面向对象的通信模型。
消息定义
假设在发送回所有连接的会话之前,服务器必须转换所有收到的消息:
public abstract class AbstractMsg {
public abstract void transform();
}
我们现在假设服务器管理两种消息类型:基于文本的消息和基于整数的消息。
整数消息将内容自身相乘。
public class IntegerMsg extends AbstractMsg {
private Integer content;
public IntegerMsg(int content) {
this.content = content;
}
public Integer getContent() {
return content;
}
public void setContent(Integer content) {
this.content = content;
}
@Override
public void transform() {
this.content = this.content * this.content;
}
}
字符串消息前置一些文本:
public class StringMsg extends AbstractMsg {
private String content;
public StringMsg(String content) {
this.content = content;
}
public String getContent() {
return content;
}
public void setContent(String content) {
this.content = content;
}
@Override
public void transform() {
this.content = "Someone said: " + this.content;
}
}
编码器和解码器
每种消息类型有一个编码器,所有消息都有一个解码器。当解码器必须实现 Decoder.XXX<Type>
时,编码器必须实现 Encoder.XXX<Type>
接口。
编码非常简单:从消息中,encode
方法必须输出 JSON 格式的 String。以下是 IntegerMsg
的示例。
public class IntegerMsgEncoder implements Encoder.Text<IntegerMsg> {
@Override
public String encode(IntegerMsg object) throws EncodeException {
JsonObjectBuilder builder = Json.createObjectBuilder();
builder.add("content", object.getContent());
JsonObject jsonObject = builder.build();
return jsonObject.toString();
}
@Override
public void init(EndpointConfig config) {
System.out.println("IntegerMsgEncoder initializing");
}
@Override
public void destroy() {
System.out.println("IntegerMsgEncoder closing");
}
}
StringMsg
类的相似编码。显然,编码器可以通过抽象类进行分解。
public class StringMsgEncoder implements Encoder.Text<StringMsg> {
@Override
public String encode(StringMsg object) throws EncodeException {
JsonObjectBuilder builder = Json.createObjectBuilder();
builder.add("content", object.getContent());
JsonObject jsonObject = builder.build();
return jsonObject.toString();
}
@Override
public void init(EndpointConfig config) {
System.out.println("StringMsgEncoder initializing");
}
@Override
public void destroy() {
System.out.println("StringMsgEncoder closing");
}
}
解码器分两步进行:检查收到的消息是否符合 willDecode
的例外格式,然后将收到的原始消息转换为 decode
的对象:
公共类 MsgDecoder 实现 Decoder.Text {
@Override
public AbstractMsg decode(String s) throws DecodeException {
// Thanks to willDecode(s), one knows that
// s is a valid JSON and has the attribute
// "content"
JsonObject json = Json.createReader(new StringReader(s)).readObject();
JsonValue contentValue = json.get("content");
// to know if it is a IntegerMsg or a StringMsg,
// contentValue type has to be checked:
switch (contentValue.getValueType()) {
case STRING:
String stringContent = json.getString("content");
return new StringMsg(stringContent);
case NUMBER:
Integer intContent = json.getInt("content");
return new IntegerMsg(intContent);
default:
return null;
}
}
@Override
public boolean willDecode(String s) {
// 1) Incoming message is a valid JSON object
JsonObject json;
try {
json = Json.createReader(new StringReader(s)).readObject();
}
catch (JsonParsingException e) {
// ...manage exception...
return false;
}
catch (JsonException e) {
// ...manage exception...
return false;
}
// 2) Incoming message has required attributes
boolean hasContent = json.containsKey("content");
// ... proceed to additional test ...
return hasContent;
}
@Override
public void init(EndpointConfig config) {
System.out.println("Decoding incoming message...");
}
@Override
public void destroy() {
System.out.println("Incoming message decoding finished");
}
}
ServerEndPoint
Server EndPoint 非常像 *WebSocket 通信,*有三个主要区别:
-
ServerEndPoint 注释具有
encoders
和decoders
属性 -
消息不会与
sendText
一起发送,而是与sendObject
一起发送 -
使用 OnError 注释。如果在
willDecode
期间抛出了错误,它将在此处理并将错误信息发送回客户端@ServerEndpoint(value =“/ webSocketObjectEndPoint”,decoders = {MsgDecoder.class},encoders = {StringMsgEncoder.class,IntegerMsgEncoder.class})public class ServerEndPoint {
@OnOpen public void onOpen(Session session) { System.out.println("A session has joined"); } @OnClose public void onClose(Session session) { System.out.println("A session has left"); } @OnMessage public void onMessage(Session session, AbstractMsg message) { if (message instanceof IntegerMsg) { System.out.println("IntegerMsg received!"); } else if (message instanceof StringMsg) { System.out.println("StringMsg received!"); } message.transform(); sendMessageToAllParties(session, message); } @OnError public void onError(Session session, Throwable throwable) { session.getAsyncRemote().sendText(throwable.getLocalizedMessage()); } private void sendMessageToAllParties(Session session, AbstractMsg message) { session.getOpenSessions().forEach(s -> { s.getAsyncRemote().sendObject(message); }); }
}
由于我非常详细,这里有一个基本的 JavaScript 客户端,适合那些想要拥有可视化示例的人。请注意,这是一个类似聊天的示例:所有关联方都会收到答案。
<!DOCTYPE html>
<html>
<head>
<title>Websocket-object</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<!-- start of BAD PRACTICE! all style and script must go into a
dedicated CSS / JavaScript file-->
<style>
body{
background: dimgray;
}
.container{
width: 100%;
display: flex;
}
.left-side{
width: 30%;
padding: 2%;
box-sizing: border-box;
margin: auto;
margin-top: 0;
background: antiquewhite;
}
.left-side table{
width: 100%;
border: 1px solid black;
margin: 5px;
}
.left-side table td{
padding: 2px;
width: 50%;
}
.left-side table input{
width: 100%;
box-sizing: border-box;
}
.right-side{
width: 70%;
background: floralwhite;
}
</style>
<script>
var ws = null;
window.onload = function () {
// replace the 'websocket-object' with the
// context root of your web application.
ws = new WebSocket("ws://localhost:8080/websocket-object/webSocketObjectEndPoint");
ws.onopen = onOpen;
ws.onclose = onClose;
ws.onmessage = onMessage;
};
function onOpen() {
printText("", "connected to server");
}
function onClose() {
printText("", "disconnected from server");
}
function onMessage(event) {
var msg = JSON.parse(event.data);
printText("server", JSON.stringify(msg.content));
}
function sendNumberMessage() {
var content = new Number(document.getElementById("inputNumber").value);
var json = {content: content};
ws.send(JSON.stringify(json));
printText("client", JSON.stringify(json));
}
function sendTextMessage() {
var content = document.getElementById("inputText").value;
var json = {content: content};
ws.send(JSON.stringify(json));
printText("client", JSON.stringify(json));
}
function printText(sender, text) {
var table = document.getElementById("outputTable");
var row = table.insertRow(1);
var cell1 = row.insertCell(0);
var cell2 = row.insertCell(1);
var cell3 = row.insertCell(2);
switch (sender) {
case "client":
row.style.color = "orange";
break;
case "server":
row.style.color = "green";
break;
default:
row.style.color = "powderblue";
}
cell1.innerHTML = new Date().toISOString();
cell2.innerHTML = sender;
cell3.innerHTML = text;
}
</script>
<!-- end of bad practice -->
</head>
<body>
<div class="container">
<div class="left-side">
<table>
<tr>
<td>Enter a text</td>
<td><input id="inputText" type="text" /></td>
</tr>
<tr>
<td>Send as text</td>
<td><input type="submit" value="Send" onclick="sendTextMessage();"/></td>
</tr>
</table>
<table>
<tr>
<td>Enter a number</td>
<td><input id="inputNumber" type="number" /></td>
</tr>
<tr>
<td>Send as number</td>
<td><input type="submit" value="Send" onclick="sendNumberMessage();"/></td>
</tr>
</table>
</div>
<div class="right-side">
<table id="outputTable">
<tr>
<th>Date</th>
<th>Sender</th>
<th>Message</th>
</tr>
</table>
</div>
</div>
</body>
</html>
代码已完成,并在 Payara 4.1 下进行了测试。示例是纯标准(没有外部库/框架)