颁奖成就
Player player; //The player you want to award your achievement with
Achievement achievement; //The achievement you want to award your player
player.awardAchievement(achievement); //Awarding the achievement
检查玩家是否有成就:
Player player;
Achievement achievement;
boolean hasAchievement = player.hasAchievement(achievement);
该代码将奖励成就和任何父母成就。
可能的成就是:
- ACQUIRE_IRON(获取硬件)
- BAKE_CAKE(谎言)
- BOOKCASE(图书馆员)
- BREED_COW(重新种群)
- BREW_POTION(当地啤酒厂)
- BUILD_BETTER_PICKAXE(获得升级)
- BUILD_FURNACE(热门话题)
- BUILD_HOE(农场时间!)
- BUILD_PICKAXE(挖掘时间!)
- BUILD_SWORD(罢工时间!)
- BUILD_WORKBENCH(基准测试)
- COOK_FISH(美味鱼)
- DIAMONDS_TO_YOU(钻石给你!)
- 附魔(附魔)
- END_PORTAL(结束?)
- EXPLORE_ALL_BIOMES(冒险时间)
- FLY_PIG(猪飞时)
FULL_BEACON(Beaconator)
- GET_BLAZE_ROD(进入火灾)
- GET_DIAMONDS(DIAMONDS!)
- GHAST_RETURN(返回发件人)
- KILL_COW(牛自卸车)
- KILL_ENEMY(怪物猎人)
- KILL_WITHER(起点)
- MAKE_BREAD(Toast)
- MINE_WOOD(木材加工)
- NETHER_PORTAL(我们需要更深入)
- ON_A_RAIL(在轨道上)
- OPEN_INVENTORY(盘点)
OVERKILL(Overkill)
- 超过(动力不足)
- SNIPE_SKELETON(狙击手决斗)
- SPAWN_WITHER(起点?)
- THE_END(结束。)