将实体传送到另一个实体
Entity entity; //The entity you want to teleport
Entity teleportTo; //The entity where you want <entity> to be teleported to
boolean success = entity.teleport(teleportTo); //Attempting to teleport.
if(success) {
//Teleport was successful
}else {
//Teleport wasn't successful
}
你还可以为你的传送添加原因,以便你可以自定义插件或其他人对你的原因的处理方式:
Entity entity; //The entity you want to teleport
Entity teleportTo; //The entity where you want <entity> to be teleported to
PlayerTeleportEvent.TeleportCause cause; //The cause you want the teleport to be of
boolean success = entity.teleport(teleportTo, cause); //Attempting to teleport.
if(success) {
//Teleport was successful
}else {
//Teleport wasn't successful
}