将实体传送到另一个实体

Entity entity;     //The entity you want to teleport
Entity teleportTo; //The entity where you want <entity> to be teleported to

boolean success = entity.teleport(teleportTo);   //Attempting to teleport.

if(success) {
//Teleport was successful
}else {
//Teleport wasn't successful
}

你还可以为你的传送添加原因,以便你可以自定义插件或其他人对你的原因的处理方式:

Entity entity;     //The entity you want to teleport
Entity teleportTo; //The entity where you want <entity> to be teleported to
PlayerTeleportEvent.TeleportCause cause;    //The cause you want the teleport to be of

boolean success = entity.teleport(teleportTo, cause);   //Attempting to teleport.

if(success) {
//Teleport was successful
}else {
//Teleport wasn't successful
}