動態 ExpandItem 內容
public class ExpandBarDynamicContentExample {
private final Display display;
private final Shell shell;
public ExpandBarDynamicContentExample() {
display = new Display();
shell = new Shell(display);
shell.setLayout(new FillLayout());
// Create the ExpandBar on the Shell
final ExpandBar expandBar = new ExpandBar(shell, SWT.V_SCROLL);
expandBar.setLayoutData(new GridData(SWT.FILL, SWT.FILL, true, true));
// Add a single ExpandItem to the ExpandBar
final ExpandItem expandItem = new ExpandItem(expandBar, SWT.NONE);
expandItem.setText("ExpandItem");
expandItem.setImage(new Image(display, "src/main/resources/sample.gif"));
// Create a Composite which will hold all of the content in the ExpandItem
final Composite expandContent = new Composite(expandBar, SWT.NONE);
expandContent.setLayout(new GridLayout());
// Add a button to add some dynamic content
final Button button = new Button(expandContent, SWT.PUSH);
button.setText("Add Label");
button.addSelectionListener(new SelectionAdapter() {
@Override
public void widgetSelected(SelectionEvent e) {
// Add another Label to the ExpandItem content
new Label(expandContent, SWT.NONE).setText("Hello, World!");
// Re-compute the size of the content
expandItem.setHeight(expandContent.computeSize(SWT.DEFAULT, SWT.DEFAULT).y);
}
});
// Set the Composite as the control for the ExpandItem
expandItem.setControl(expandContent);
// Set the height of the ExpandItem to be the computed size of its content
expandItem.setHeight(expandContent.computeSize(SWT.DEFAULT, SWT.DEFAULT).y);
expandItem.setExpanded(true);
}
public void run() {
shell.setSize(200, 200);
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
}
public static void main(String... args) {
new ExpandBarDynamicContentExample().run();
}
}
結果是:
這裡的關鍵區別是我們需要在內容更改後重新計算 ExpandItem
的大小。在 SelectionAdapter
中新增新的 Label
之後:
expandItem.setHeight(expandContent.computeSize(SWT.DEFAULT, SWT.DEFAULT).y);
另請注意在 ExpandBar
建構函式中使用 SWT.V_SCROLL
樣式位。這當然是可選的,但是新增它是為了確保在 Label
物件數量增加時可以訪問所有內容。