處理聯絡人
將場景設定為委託
//set your scene as SKPhysicsContactDelegate
class yourScene: SKScene, SKPhysicsContactDelegate
self.physicsWorld.contactDelegate = self;
然後你必須實現一個或另一個聯絡人函式:可選的 func didBegin(聯絡人)和/或可選的基金 didEnd(contact :)方法來填寫你的聯絡邏輯,例如像
//order
let bodies = (contact.bodyA.categoryBitMask <= contact.bodyB.categoryBitMask) ? (A:contact.bodyA,B:contact.bodyB) : (A:contact.bodyB,B:contact.bodyA)
//real handler
if ((bodies.B.categoryBitMask & boxBody) == boxBody){
if ((bodies.A.categoryBitMask & groundBody) == groundBody) {
let vector = bodies.B.velocity
bodies.B.velocity = CGVectorMake(vector.dx, vector.dy * 4)
}else{
let vector = bodies.A.velocity
bodies.A.velocity = CGVectorMake(vector.dx, vector.dy * 10)
}
}