在 Canvas 周围拖动不规则形状
大多数画布图形是矩形(矩形,图像,文本块)或圆形(圆形)。
圆和矩形有数学测试来检查鼠标是否在它们内部。这使得测试圆和矩形变得简单,快速和高效。你可以在几分之一秒内点击测试数百个圆圈或矩形。
你还可以拖动不规则形状。但不规则的形状没有快速的数学命中测试。幸运的是,不规则形状确实有一个内置的命中测试来确定一个点(鼠标)是否在形状内:context.isPointInPath
。虽然 isPointInPath
运行良好,但它的效率不如纯粹的数学命中测试 - 它通常比纯数学命中测试慢 10 倍。
使用 isPointInPath
时的一个要求是,在调用 isPointInPath
之前必须立即重新定义正在测试的路径。 重新定义意味着你必须发出路径绘制命令(如上所述),但在使用 isPointInPath
测试之前,你不需要使用 stroke()
或 fill()路径。这样,你可以测试先前绘制的路径,而无需覆盖(描边/填充)画布本身上的那些先前路径。
不规则形状不需要像日常三角形那样常见。你也可以测试任何非常不规则的路径。
这个带注释的示例显示了如何拖动不规则的 Path 形状以及圆形和矩形:
// canvas related vars
var canvas=document.createElement("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
document.body.appendChild(canvas);
canvas.style.border='1px solid red';
// used to calc canvas position relative to window
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
canvas.onresize=function(e){ reOffset(); }
// save relevant information about shapes drawn on the canvas
var shapes=[];
// define one circle and save it in the shapes[] array
shapes.push( {x:20, y:20, radius:15, color:'blue'} );
// define one rectangle and save it in the shapes[] array
shapes.push( {x:100, y:-1, width:75, height:35, color:'red'} );
// define one triangle path and save it in the shapes[] array
shapes.push( {x:0, y:0, points:[{x:50,y:30},{x:75,y:60},{x:25,y:60}],color:'green'} );
// drag related vars
var isDragging=false;
var startX,startY;
// hold the index of the shape being dragged (if any)
var selectedShapeIndex;
// draw the shapes on the canvas
drawAll();
// listen for mouse events
canvas.onmousedown=handleMouseDown;
canvas.onmousemove=handleMouseMove;
canvas.onmouseup=handleMouseUp;
canvas.onmouseout=handleMouseOut;
// given mouse X & Y (mx & my) and shape object
// return true/false whether mouse is inside the shape
function isMouseInShape(mx,my,shape){
if(shape.radius){
// this is a circle
var dx=mx-shape.x;
var dy=my-shape.y;
// math test to see if mouse is inside circle
if(dx*dx+dy*dy<shape.radius*shape.radius){
// yes, mouse is inside this circle
return(true);
}
}else if(shape.width){
// this is a rectangle
var rLeft=shape.x;
var rRight=shape.x+shape.width;
var rTop=shape.y;
var rBott=shape.y+shape.height;
// math test to see if mouse is inside rectangle
if( mx>rLeft && mx<rRight && my>rTop && my<rBott){
return(true);
}
}else if(shape.points){
// this is a polyline path
// First redefine the path again (no need to stroke/fill!)
defineIrregularPath(shape);
// Then hit-test with isPointInPath
if(ctx.isPointInPath(mx,my)){
return(true);
}
}
// the mouse isn't in any of the shapes
return(false);
}
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// test mouse position against all shapes
// post result if mouse is in a shape
for(var i=0;i<shapes.length;i++){
if(isMouseInShape(startX,startY,shapes[i])){
// the mouse is inside this shape
// select this shape
selectedShapeIndex=i;
// set the isDragging flag
isDragging=true;
// and return (==stop looking for
// further shapes under the mouse)
return;
}
}
}
function handleMouseUp(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseOut(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// the drag is over -- clear the isDragging flag
isDragging=false;
}
function handleMouseMove(e){
// return if we're not dragging
if(!isDragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the current mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// how far has the mouse dragged from its previous mousemove position?
var dx=mouseX-startX;
var dy=mouseY-startY;
// move the selected shape by the drag distance
var selectedShape=shapes[selectedShapeIndex];
selectedShape.x+=dx;
selectedShape.y+=dy;
// clear the canvas and redraw all shapes
drawAll();
// update the starting drag position (== the current mouse position)
startX=mouseX;
startY=mouseY;
}
// clear the canvas and
// redraw all shapes in their current positions
function drawAll(){
ctx.clearRect(0,0,cw,ch);
for(var i=0;i<shapes.length;i++){
var shape=shapes[i];
if(shape.radius){
// it's a circle
ctx.beginPath();
ctx.arc(shape.x,shape.y,shape.radius,0,Math.PI*2);
ctx.fillStyle=shape.color;
ctx.fill();
}else if(shape.width){
// it's a rectangle
ctx.fillStyle=shape.color;
ctx.fillRect(shape.x,shape.y,shape.width,shape.height);
}else if(shape.points){
// its a polyline path
defineIrregularPath(shape);
ctx.fillStyle=shape.color;
ctx.fill();
}
}
}
function defineIrregularPath(shape){
var points=shape.points;
ctx.beginPath();
ctx.moveTo(shape.x+points[0].x,shape.y+points[0].y);
for(var i=1;i<points.length;i++){
ctx.lineTo(shape.x+points[i].x,shape.y+points[i].y);
}
ctx.closePath();
}